ACG Diary: Retro Handheld Gaming (Emulator) Parameters Guide & Buying Tips

Recently, the blogger purchased a retro handheld gaming device. Since the blogger had zero prior knowledge about retro handhelds, they created this table while figuring things out. The "Recommended CPU" column represents what the blogger considers a good current choice and does not mean lower-tier CPUs can't run the games (but performance below this tier will likely be unsatisfactory). CPU model selections are primarily based on popular handheld devices; other CPU models can be cross-referenced accordingly. If you spot any errors, please leave a comment for correction. Thanks!

Additionally, the blogger has compiled a large collection of Chinese-translated games available for download.

Recommended CPU Performance Ranking:
Snapdragon 8 Gen 2 > Dimensity 8300 > Snapdragon 865 ≈ Dimensity 1200 > Tiger T820 ≈ Snapdragon 845 > Tiger T610 ≈ Snapdragon 665 > Rockchip RK3566 > Allwinner H700

System (Emulator)EraScreen SizeAspect RatioOutput ResolutionRecommended CPU
Arcade (Final Burn Neo)1971N/A~4:3384×224 (Typical)Tiger T820
Dimensity 1200
Snapdragon 865
Atari (Stella)1977TV Output4:3160×192Allwinner H700
Rockchip RK3566
FC/NES (Mesen)1983TV Output4:3256×240Allwinner H700
Rockchip RK3566
MD/Genesis (Genesis Plus GX)1988TV Output4:3320×224Allwinner H700
Rockchip RK3566
GB (SameBoy)1989~2.6 inches~10:9160×144Allwinner H700
Rockchip RK3566
SFC/SNES (Mesen S)1990TV Output4:3256×224Allwinner H700
Rockchip RK3566
PS1 (PCSX ReARMed)1994TV Output4:3640×480Allwinner H700
Rockchip RK3566
SS (Kronos)1994TV Output4:3704×480Tiger T820
Dimensity 1200
Snapdragon 845
N64 (Mupen64Plus)1996TV Output4:3640×480Tiger T610
Snapdragon 665
GBC (SameBoy)1998~2.6 inches~10:9160×144Allwinner H700
Rockchip RK3566
PS2 (PCSX2)2000TV Output4:3 / 16:9640×480 – 1920×1080Tiger T820
Dimensity 1200
Snapdragon 865
GBA (mGBA)2001~2.9 inches3:2240×160Allwinner H700
Rockchip RK3566
NDS (DeSmuME)2004Top: ~3.0"
Bottom: ~3.0"
4:3 (both)256×192 (each)Tiger T610
Snapdragon 665
PSP (PPSSPP)2004~4.3 inches16:9480×272Tiger T610
Snapdragon 665
Wii (Dolphin)2006TV Output16:9480p – 1080pTiger T820
Dimensity 1200
Snapdragon 865
PS3 (RPCS3)2006TV Output16:9720p – 1080pSnapdragon 8 Gen 2
3DS (Citra)2011Top: ~3.53"
Bottom: ~3.02"
Top: 5:3
Bottom: 4:3
Top: 400×240
Bottom: 320×240
Tiger T820
Dimensity 1200
Snapdragon 865
PS Vita (Vita3K)2011~5.0 inches16:9960×544Dimensity 8300
Snapdragon 865
Wii U (Cemu)2012TV + GamePad
(~6.2")
16:9TV: 1080p
GamePad: 854×480
Dimensity 8300
Snapdragon 865
Switch (YUZU)2017~6.2 inches16:9720pSnapdragon 8 Gen 2

These parameters should be very helpful for choosing a retro handheld (at least the blogger found them essential), especially the output aspect ratio, which is crucial when selecting devices with different screen sizes. For example, the blogger purchased a handheld with a 5.5-inch 16:9 screen. When scaled to fit common emulator output ratios, the maximum usable display sizes are as follows:

16:9 (Native)5:3 (Scaled)4:3 (Scaled)3:2 (Scaled)10:9 (Scaled)
5.5 inches5.24 inches4.49 inches4.86 inches4.03 inches

Based on these calculations, the scaled display sizes are all larger than the original consoles' screens (the blogger isn't overly concerned with perfect pixel-for-pixel "point-to-point" rendering). This ensures a baseline playable experience. The blogger also advises calculating this yourself before buying, especially if choosing a 4:3 aspect ratio handheld. Be sure to check the scaled 16:9 display size to avoid ending up with an unreadably small image when playing games.

3DS Screen Size Conversion on 5.5" (16:9):

  • Top Screen (Scaled): ~3.11 inches
  • Bottom Screen (Scaled): ~2.66 inches

A special note on dual-screen emulation (NDS/3DS):
On a 5.5-inch 16:9 screen, displaying both 3DS screens side-by-side at their original aspect ratios requires scaling them down to approximately 85% of their original size. This results in a top screen of ~3.11 inches and a bottom screen of ~2.66 inches. However, most emulators allow adjusting the scaling independently (e.g., enlarging the top screen while shrinking the bottom). Overall, while NDS is manageable on a 5.5" 16:9 display, 3DS can be slightly annoying.

For optimal 3DS emulation:
1:1 (square) aspect ratio display is ideal. Calculations show that a 5.13-inch square screen can display both 3DS screens at their original sizes and proportions without scaling. This is the most suitable aspect ratio for 3DS.

Leave a Reply

Your email address will not be published. Required fields are marked *